Work in Progress/Late Breaking

Session A

Session B

Session A

  • 113 Multisensory Games on Children`s empathetic Feelings and cooperative behavior: Developing a Kansei-Based Sensory Playground Design Workshop
    • Rodrigo Queiroz Kuhni Fernandes Kansei, Behavioral, and Brain Sciences, University of Tsukuba, Ibaraki, Japan
    • Ikkaku Kawaguchi Kansei, Behavioral, and Brain Sciences, University of Tsukuba, Ibaraki, Japan
    • Toshimasa Yamanaka, School of Art and Design, University of Tsukuba,Ibaraki, Japan
  • 115 YOLO, a Robot for Creativity: A Co-Design Study with Children
    • Patricia Alves-Oliveira, INESC-ID, Instituto Superior Tecnico, Universidade de Lisboa, Porto Salvo, Portugal
    • Patri­cia Arriaga, CIS-IUL, Instituto Universitario de Lisboa (ISCTE-IUL), Lisbon, Portugal
    • Ana Paiva, INESC-ID, Instituto Superior Tecnico, Universidade de Lisboa, Porto Salvo, Portugal
    • Guy Hoffman Sibley, School of Mechanical and Aerospace Engineering, Cornell University, Ithaca, New York, United States
  • 125 Programming Literacy: Computational Thinking in Brazilian public schools
    • Adelmo Antonio da Silva Eloy, Universidade de Sao Paulo, Brazil
    • Amilton Rodrigues Quadros Martins, Faculdade Meridional (IMED), Passo Fundo, Brazil
    • Ariane Mileidi Pazinato, Faculdade Meridional (IMED), Passo Fundo, Brazil
    • Maria de Fatima Silveira Polesi Lukjanenko, Universidade Sao Francisco, Itatiba, Brazil
    • Roseli de Deus Lopes, Universidade de Sao Paulo, Brazil
  • 130 Designing a Robot Companion for Children with Neuro-Developmental Disorders
    • Mirko Gelsomini, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Marzia Degiorgi, DEI, Politecnico di Milano, Milan, Italy
    • Franca Garzotto, HOC Lab – Department of Electronics and Information, Politecnico di Milano, Milan, Italy
    • Giulia Leonardi, Department of electronics information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Simone Penati, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Noelie Ramuzat, Departement of electronics information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Jacopo Silvestri, Department of Electronics, Information and Bionegineering, Politecnico di Milano, Milan, Italy
  • 131 Bots for Tots: Young girls’ perceived versus actual competency in technology and making
    • Sawaros Thanapornsangsuth, Communication, Media and Learning Technologies Design, Teachers College, Columbia University, New York, New York, United States
    • Nathan Holbert, Department of Mathematics, Science, and Technology, Teachers College, Columbia University, New York, NY, United States
  • 133 Toward a Socio-Cultural Perspective on Making: A Pupils Journey through Materials, People and Places
    • Pauline Gourlet, Paragraphe – C3U, Universite Paris 8, Saint-Denis, France
    • Francoise Decortis, Paragraphe – C3U, Universite Paris 8, Saint-Denis, France
  • 138 TunePad: Computational Thinking Through Sound Composition
    • Jamie Gorson, Technology and Social Behavior, Northwestern University, Evanston, Illinois, United States
    • Nikita Patel, Computer Science, Northwestern University, Evanston, Illinois, United States
    • Elham Beheshti, Computer Science and Learning Sciences, Northwestern University, Evanston, Illinois, United States
    • Brian Magerko, Georgia Institute of Technology, Atlanta, Georgia, United States
    • Michael Horn, Computer Science and Learning Sciences, Northwestern University, Evanston, Illinois, United States
  • 142 D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied Gamification
    • JongSung Lee, Department of Human ICT Convergence, Sungkyunkwan University, Suwon-si, Gyeonggi-do, Korea, Republic of
    • Jiyeon Lee, Department of Human ICT Convergence, Sungkyunkwan University, Suwon-si, Gyeonggi-do, Korea, Republic of
    • Seogwang Kim, Human ICT Convergence/Sungkunkwan University/H-Lab, Sungkunkwan University, Suwon, Gyeonggi-do Province, Korea, Republic of
    • Jundong Cho, Human ICT Convergence, Sungkyunkwan University, Korea, Seoul, Korea, Republic of
  • 151 Aiding the Transition from Novice to Traditional Programming Environments
    • Luke Moors, Computer Science Department, University of Auckland, Auckland, New Zealand
    • Robert Sheehan, University of Auckland, New Zealand
  • 155 The Programmable Battery: A tool to make computational making more simple, playful, and meaningful
    • Hideki Mori, Center for Innovative Teaching and Learning, Tokyo Institute of Technology, Meguro-ku, Tokyo, Japan
  • 159 RobIn: a half-baked robot for electronics in a STEM context
    • Chronis Kynigos, Educational Technology Lab, National and Kapodistrian University of Athens, Greece
    • Marianthi Grizioti, Educational Technology Lab, National and Kapodistrian University of Athens, Greece
    • Sofia Nikitopoulou, Educational Technology Lab, National and Kapodistrian University of Athens, Greece
  • 164 Digital natives and cardboard cubes: Co-creating a physical play(ful) ideation tool with preschool-children
    • Katriina Heljakka, Degree Program of Cultural Production and Landscape Studies, University of Turku, Pori, Finland
    • Pirita Ihamaki, Faculty of Logistics and Maritime Technology, Satakunta University of Applied Sciences, Pori, Finland
  • 165 Digital Fabrication as a Tool for Teaching High-School Students STEM at the University.
    • Covadonga Lorenzo, Department of Architecture and Design, Institute of Technology, Madrid CEU University, Madrid, Madrid, Spain
  • 166 Interactive fiction: Weaving Together Literacies of Text and Code
    • Chris Proctor, Graduate School of Education, Stanford University
    • Paulo Blikstein, School of Education, Stanford University
  • 169 Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender
    • Mandy McLean, Gevirtz Graduate School of Education, University of California, Santa Barbara
    • Danielle Harlow, Gevirtz Graduate School of Education, University of California, Santa Barbara
  • 172 CodeStitch: Leveraging Analogical Encoding in a Game Space
    • Marleen Villeroy, Teachers College, Columbia University, New York, United States
  • 183 Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction
    • Tom Hitron, Media Innovation Lab, The Interdisciplinary Center (IDC) , Herzliya, Israel
    • Itamar Apelblat, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
    • Avihay Bar, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
    • Iddo Wald, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel, The Interdisciplinary Center (IDC), Herzliya, Israel
    • Andrey Grishko, Media Innovation Lab, The Interdisciplinary Center (IDC, Herzliy, Israel
    • Idan David, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
    • Eitan Moriano, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
    • Oren Zuckerman, Media Innovation Lab, The Interdisciplinary Center (IDC) Herzliya, Israel
  • 184 From Parents to Mentors: Parent-Child Interaction in Co-Making Activities
    • Ofir Sadka, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
    • Oren Zuckerman, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
  • 190 Connected Spaces: Helping Makers Know Their Neighbors
    • Vishesh Kumar, Curriculum and Instruction, University of Wisconsin-Madison
    • Mike Tissenbaum, MIT Center for Mobile Learning, Massachusetts Institute of Technology, Cambridge, United States
    • Lauren Wielgus, Curriculum & Instruction, University of Wisconsin-Madison
    • Matthew Berland, Curriculum & Instruction, University of Wisconsin-Madison
  • 191 A Tattooed Bracelet for Child Vaccination Records in a Developing World Context
    • Bongkeum Jeong, Madeira-ITI, University of Madeira, Funchal, Madeira, Portugal
    • Jesus Ibanez, Interactive Technologies Group, Universitat Pompeu Fabra, Barcelona, Spain, Madeira-ITI, Funchal, Madeira, Portugal
    • Nuno Nunes, Madeira-ITI, Tecnico – U. Lisbon, Lisbon, Portugal
    • Mon-Chu Chen, Hewlett Packard Labs, Hewlett Packard Enterprise, Palo Alto, California, United States
  • 198 Designing a Physical Computing Toolkit to Utilize Miniature Computers: A Case Study of Selective Exposure
    • Marutpong Chailangka, Faculty of Engineering, Chiang Mai University, Muang Chiang Mai, Thailand
    • Arnan Sipitakiat, Faculty of Engineering, Chiang Mai University, Muang Chiang Mai, Thailand
    • Paulo Blikstein, Stanford University

Session B

  • 105 Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application
    • Elgin-Skye McLaren, School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada
    • Alissa N. Antle, School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada
  • 106 Children’s Views on Identification and Intention Communication of Self-driving Vehicles
    • Vicky Charisi, Human Media Interaction, University of Twente, Enschede, Netherlands
    • Azra Habibovic, Research Institutes of Sweden, RISE Viktoria, Gothenburg
    • Jonas Andersson, Research Institutes of Sweden, RISE Vikoria, Gothenburg
    • Jamy Li, Human Media Interaction, University of Twente, Enschede, Overijssel, Netherlands
    • Vanessa Evers, Human Media Interaction , University of Twente, Enschede, Netherlands
  • 107 Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools
    • Kening Zhu, School of Creative Media, City University of Hong Kong, China
    • Man Ho John Heun, Koding Kingdom Ltd. (HK), Hong Kong, China
  • 110 Youth Reasoning With Interactive Data Visualizations: A Preliminary Study
    • Michelle Wilkerson, Graduate School of Education, University of California, Berkeley
    • Vasiliki Laina, Graduate School of Education, University of California, Berkeley
  • 116 Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders
    • Mirko Gelsomini, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Franca Garzotto, DEIB, Politecnico di Milano, Milan, Italy
    • Vito Matarazzo, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Nicolo Messina, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Milan, Italy
    • Daniele Occhiuto, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
  • 126 Cracking The Code: The Impact Of Computer Coding On The Interactions Of A Child With Autism
    • Jim Gribble, Education/UCSB/Thinkering Lab, University of California Santa Barbara
    • Alexandria Hansen, Department of Education, University of California Santa Barbara
    • Danielle Harlow, Education, University of California Santa Barbara
    • Diana Franklin, Education University of Chicago, Illinois, United States
  • 134 Click to Enter: Comparing Graphical and Textual Passwords for Children
    • Jasper Cole, Digital Whimsy Lab, University of Baltimore, Maryland, United States
    • Greg Walsh, Digital Whimsy Lab, University of Baltimore, Maryland, United States
    • Zach Pease, Digital Whimsy Lab, University of Baltimore, Maryland, United States
  • 137 Wearable Immersive Virtual Reality for Children with Disability: a Case Study
    • Franca Garzotto, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Mirko Gelsomini, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Daniele Occhiuto, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Vito Matarazzo, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
    • Nicolo Messina, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
  • 139 Multisensory Participatory Design for Children with Special Educational Needs and Disabilities
    • Nigel Robb, University College Dublin, Dublin, Ireland
    • Michael Leahy, Michigan State University, East Lansing, Michigan, United States
    • Connie Sung, Michigan State University, East Lansing, Michigan, United States
    • Lizbeth Goodman, University College Dublin, Ireland
  • 149 Growing Designs with biomakerlab in High School Classrooms
    • Yasmin Kafai, Graduate School of Education, University of Pennsylvania
    • Orkan Telhan, School of Design, University of Pennsylvania
    • Karen Hogan, Department of Biology, University of Pennsylvania
    • Debora Lui, Graduate School of Education, University of Pennsylvania
    • Emma Anderson, Graduate School of Education, University of Pennsylvania
    • Justice Walker, Teaching Learning and Leadership/Graduate School of Education, University of Pennsylvania
    • Sheri Hanna, String Theory School, Philadelphia School District
  • 161 A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze Following
    • Pinata Winoto, Wenzhou-Kean University, Wenzhou, China
    • Tiffany Y Tang, Wenzhou-Kean University, Wenzhou, China
  • 163 Emotion Recognition via Face Tracking with RealSense(TM) 3D Camera for Children with Autism
    • Tiffany Y Tang, The Media Lab, Department of Computer Science, Wenzhou Kean University, Wenzhou, Zhejiang, China
    • Pinata Winoto, The Media Lab, Department of Computer Science, Wenzhou Kean University, Wenzhou, Zhejiang, China
    • Guanxing Chen, The Media Lab, Department of Computer Science, Wenzhou Kean University, Wenzhou, Zhejiang, China
  • 167 Investigating an Intervention System to Increase User Engagements on Educational Social Q&A
    • Erik Choi Brainly, New York, United States
    • Chad Coleman, Teachers College, Columbia University, New York City, United States
    • Tomasz Sienkiewicz, Brainly, New York, United States
    • Karolina Wojcik, Brainly, New York, United States
  • 174 Mathematical Reflections: The Design Potential of Ensemble Performance
    • Lauren Vogelstein, Peabody College Department of Teaching and Learning, Vanderbilt University, Nashville, Tennessee, United States
    • Corey Brady, Peabody College Department of Teaching and Learning, Vanderbilt University, Nashville, Tennessee, United States
    • Rogers Hall, Space, Learning & Mobility Lab, Vanderbilt University, Nashville, Tennessee, United States
  • 175 Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game
    • Jared Duval, Baskin School of Engineering, University of California, Santa Cruz
    • Zachary Rubin, Baskin School of Engineering, University of California, Santa Cruz
    • Elizabeth Goldman, Psychology, University of California, Santa Cruz
    • Nick Antrill, Psychology, University of California, Santa Cruz
    • Yu Zhang, Psychology, University of California, Santa Cruz
    • Su-hua Wang, Psychology, University of California, Santa Cruz
    • Sri Kurniawan, Baskin School of Engineering, University of California, Santa Cruz
  • 180 Hey Google is it ok if I eat you?: Initial Explorations in Child-Agent Interaction
    • Stefania Druga, Massachusetts Institute of Technology, Cambridge, United States
    • Randi Williams, Massachusetts Institute of Technology, Cambridge, United States
    • Cynthia Breazeal, MIT Media Laboratory, Massachusetts Institute of Technology, Cambridge, United States
    • Mitchel Resnick, MIT Media Lab, Massachusetts Institute of Technology, Cambridge, Massachusetts, United States
  • 187 Investigating Children’s Passwords using a Game-based Survey
    • Dev Raj, Lamichhane School of Physical Sciences and Computing, University of Central Lancashire, Preston, United Kingdom
    • Janet C Read, School of Physical Sciences and Computing, University of Central Lancashire, Preston, United Kingdom
  • 189 BacToMars: Creative Engagement with Bio-Design for Children
    • Anna Loparev, Wellesley College, Massachusetts, United States
    • Amanda Sullivan, The Developmental Technologies Research Group, Tufts University, Medford, Massachusetts, United States
    • Clarissa Verish, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
    • Lauren Westendorf, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
    • Jasmine Davis, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
    • Margaret Flemings, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
    • Marina Bers, Developmental Technologies Research Group, Tufts University, Medford, Massachusetts, United States
    • Orit Shaer, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
  • 193 An Observational Coding Scheme for Detecting Children’s Usability Problems in Augmented Reality
    • Iulian Radu, Georgia Institute of Technology, Atlanta, United States
    • Simina Avram, Georgia Institute of Technology, Atlanta, United States
    • Katherine Guzdial, Georgia Institute of Technology, Atlanta, United States
  • 197 Autistic Children’s Use of Technology and Media: A Fieldwork Study
    • Susana Alarcon-Licona, Design Lab, The University of Sydney, NSW, Australia
    • Lian Loke, Design Lab, The University of Sydney, NSW, Australia