Session A
Session B
Session A
- 113 Multisensory Games on Children`s empathetic Feelings and cooperative behavior: Developing a Kansei-Based Sensory Playground Design Workshop
- Rodrigo Queiroz Kuhni Fernandes Kansei, Behavioral, and Brain Sciences, University of Tsukuba, Ibaraki, Japan
- Ikkaku Kawaguchi Kansei, Behavioral, and Brain Sciences, University of Tsukuba, Ibaraki, Japan
- Toshimasa Yamanaka, School of Art and Design, University of Tsukuba,Ibaraki, Japan
- 115 YOLO, a Robot for Creativity: A Co-Design Study with Children
- Patricia Alves-Oliveira, INESC-ID, Instituto Superior Tecnico, Universidade de Lisboa, Porto Salvo, Portugal
- Patricia Arriaga, CIS-IUL, Instituto Universitario de Lisboa (ISCTE-IUL), Lisbon, Portugal
- Ana Paiva, INESC-ID, Instituto Superior Tecnico, Universidade de Lisboa, Porto Salvo, Portugal
- Guy Hoffman Sibley, School of Mechanical and Aerospace Engineering, Cornell University, Ithaca, New York, United States
- 125 Programming Literacy: Computational Thinking in Brazilian public schools
- Adelmo Antonio da Silva Eloy, Universidade de Sao Paulo, Brazil
- Amilton Rodrigues Quadros Martins, Faculdade Meridional (IMED), Passo Fundo, Brazil
- Ariane Mileidi Pazinato, Faculdade Meridional (IMED), Passo Fundo, Brazil
- Maria de Fatima Silveira Polesi Lukjanenko, Universidade Sao Francisco, Itatiba, Brazil
- Roseli de Deus Lopes, Universidade de Sao Paulo, Brazil
- 130 Designing a Robot Companion for Children with Neuro-Developmental Disorders
- Mirko Gelsomini, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- Marzia Degiorgi, DEI, Politecnico di Milano, Milan, Italy
- Franca Garzotto, HOC Lab – Department of Electronics and Information, Politecnico di Milano, Milan, Italy
- Giulia Leonardi, Department of electronics information and Bioengineering, Politecnico di Milano, Milan, Italy
- Simone Penati, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- Noelie Ramuzat, Departement of electronics information and Bioengineering, Politecnico di Milano, Milan, Italy
- Jacopo Silvestri, Department of Electronics, Information and Bionegineering, Politecnico di Milano, Milan, Italy
- 131 Bots for Tots: Young girls’ perceived versus actual competency in technology and making
- Sawaros Thanapornsangsuth, Communication, Media and Learning Technologies Design, Teachers College, Columbia University, New York, New York, United States
- Nathan Holbert, Department of Mathematics, Science, and Technology, Teachers College, Columbia University, New York, NY, United States
- 133 Toward a Socio-Cultural Perspective on Making: A Pupils Journey through Materials, People and Places
- Pauline Gourlet, Paragraphe – C3U, Universite Paris 8, Saint-Denis, France
- Francoise Decortis, Paragraphe – C3U, Universite Paris 8, Saint-Denis, France
- 138 TunePad: Computational Thinking Through Sound Composition
- Jamie Gorson, Technology and Social Behavior, Northwestern University, Evanston, Illinois, United States
- Nikita Patel, Computer Science, Northwestern University, Evanston, Illinois, United States
- Elham Beheshti, Computer Science and Learning Sciences, Northwestern University, Evanston, Illinois, United States
- Brian Magerko, Georgia Institute of Technology, Atlanta, Georgia, United States
- Michael Horn, Computer Science and Learning Sciences, Northwestern University, Evanston, Illinois, United States
- 142 D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied Gamification
- JongSung Lee, Department of Human ICT Convergence, Sungkyunkwan University, Suwon-si, Gyeonggi-do, Korea, Republic of
- Jiyeon Lee, Department of Human ICT Convergence, Sungkyunkwan University, Suwon-si, Gyeonggi-do, Korea, Republic of
- Seogwang Kim, Human ICT Convergence/Sungkunkwan University/H-Lab, Sungkunkwan University, Suwon, Gyeonggi-do Province, Korea, Republic of
- Jundong Cho, Human ICT Convergence, Sungkyunkwan University, Korea, Seoul, Korea, Republic of
- 151 Aiding the Transition from Novice to Traditional Programming Environments
- Luke Moors, Computer Science Department, University of Auckland, Auckland, New Zealand
- Robert Sheehan, University of Auckland, New Zealand
- 155 The Programmable Battery: A tool to make computational making more simple, playful, and meaningful
- Hideki Mori, Center for Innovative Teaching and Learning, Tokyo Institute of Technology, Meguro-ku, Tokyo, Japan
- 159 RobIn: a half-baked robot for electronics in a STEM context
- Chronis Kynigos, Educational Technology Lab, National and Kapodistrian University of Athens, Greece
- Marianthi Grizioti, Educational Technology Lab, National and Kapodistrian University of Athens, Greece
- Sofia Nikitopoulou, Educational Technology Lab, National and Kapodistrian University of Athens, Greece
- 164 Digital natives and cardboard cubes: Co-creating a physical play(ful) ideation tool with preschool-children
- Katriina Heljakka, Degree Program of Cultural Production and Landscape Studies, University of Turku, Pori, Finland
- Pirita Ihamaki, Faculty of Logistics and Maritime Technology, Satakunta University of Applied Sciences, Pori, Finland
- 165 Digital Fabrication as a Tool for Teaching High-School Students STEM at the University.
- Covadonga Lorenzo, Department of Architecture and Design, Institute of Technology, Madrid CEU University, Madrid, Madrid, Spain
- 166 Interactive fiction: Weaving Together Literacies of Text and Code
- Chris Proctor, Graduate School of Education, Stanford University
- Paulo Blikstein, School of Education, Stanford University
- 169 Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender
- Mandy McLean, Gevirtz Graduate School of Education, University of California, Santa Barbara
- Danielle Harlow, Gevirtz Graduate School of Education, University of California, Santa Barbara
- 172 CodeStitch: Leveraging Analogical Encoding in a Game Space
- Marleen Villeroy, Teachers College, Columbia University, New York, United States
- 183 Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction
- Tom Hitron, Media Innovation Lab, The Interdisciplinary Center (IDC) , Herzliya, Israel
- Itamar Apelblat, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
- Avihay Bar, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
- Iddo Wald, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel, The Interdisciplinary Center (IDC), Herzliya, Israel
- Andrey Grishko, Media Innovation Lab, The Interdisciplinary Center (IDC, Herzliy, Israel
- Idan David, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
- Eitan Moriano, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
- Oren Zuckerman, Media Innovation Lab, The Interdisciplinary Center (IDC) Herzliya, Israel
- 184 From Parents to Mentors: Parent-Child Interaction in Co-Making Activities
- Ofir Sadka, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
- Oren Zuckerman, Media Innovation Lab, The Interdisciplinary Center (IDC), Herzliya, Israel
- 190 Connected Spaces: Helping Makers Know Their Neighbors
- Vishesh Kumar, Curriculum and Instruction, University of Wisconsin-Madison
- Mike Tissenbaum, MIT Center for Mobile Learning, Massachusetts Institute of Technology, Cambridge, United States
- Lauren Wielgus, Curriculum & Instruction, University of Wisconsin-Madison
- Matthew Berland, Curriculum & Instruction, University of Wisconsin-Madison
- 191 A Tattooed Bracelet for Child Vaccination Records in a Developing World Context
- Bongkeum Jeong, Madeira-ITI, University of Madeira, Funchal, Madeira, Portugal
- Jesus Ibanez, Interactive Technologies Group, Universitat Pompeu Fabra, Barcelona, Spain, Madeira-ITI, Funchal, Madeira, Portugal
- Nuno Nunes, Madeira-ITI, Tecnico – U. Lisbon, Lisbon, Portugal
- Mon-Chu Chen, Hewlett Packard Labs, Hewlett Packard Enterprise, Palo Alto, California, United States
- 198 Designing a Physical Computing Toolkit to Utilize Miniature Computers: A Case Study of Selective Exposure
- Marutpong Chailangka, Faculty of Engineering, Chiang Mai University, Muang Chiang Mai, Thailand
- Arnan Sipitakiat, Faculty of Engineering, Chiang Mai University, Muang Chiang Mai, Thailand
- Paulo Blikstein, Stanford University
Session B
- 105 Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application
- Elgin-Skye McLaren, School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada
- Alissa N. Antle, School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia, Canada
- 106 Children’s Views on Identification and Intention Communication of Self-driving Vehicles
- Vicky Charisi, Human Media Interaction, University of Twente, Enschede, Netherlands
- Azra Habibovic, Research Institutes of Sweden, RISE Viktoria, Gothenburg
- Jonas Andersson, Research Institutes of Sweden, RISE Vikoria, Gothenburg
- Jamy Li, Human Media Interaction, University of Twente, Enschede, Overijssel, Netherlands
- Vanessa Evers, Human Media Interaction , University of Twente, Enschede, Netherlands
- 107 Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools
- Kening Zhu, School of Creative Media, City University of Hong Kong, China
- Man Ho John Heun, Koding Kingdom Ltd. (HK), Hong Kong, China
- 110 Youth Reasoning With Interactive Data Visualizations: A Preliminary Study
- Michelle Wilkerson, Graduate School of Education, University of California, Berkeley
- Vasiliki Laina, Graduate School of Education, University of California, Berkeley
- 116 Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders
- Mirko Gelsomini, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- Franca Garzotto, DEIB, Politecnico di Milano, Milan, Italy
- Vito Matarazzo, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- Nicolo Messina, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Milan, Italy
- Daniele Occhiuto, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- 126 Cracking The Code: The Impact Of Computer Coding On The Interactions Of A Child With Autism
- Jim Gribble, Education/UCSB/Thinkering Lab, University of California Santa Barbara
- Alexandria Hansen, Department of Education, University of California Santa Barbara
- Danielle Harlow, Education, University of California Santa Barbara
- Diana Franklin, Education University of Chicago, Illinois, United States
- 134 Click to Enter: Comparing Graphical and Textual Passwords for Children
- Jasper Cole, Digital Whimsy Lab, University of Baltimore, Maryland, United States
- Greg Walsh, Digital Whimsy Lab, University of Baltimore, Maryland, United States
- Zach Pease, Digital Whimsy Lab, University of Baltimore, Maryland, United States
- 137 Wearable Immersive Virtual Reality for Children with Disability: a Case Study
- Franca Garzotto, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- Mirko Gelsomini, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- Daniele Occhiuto, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- Vito Matarazzo, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- Nicolo Messina, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Milan, Italy
- 139 Multisensory Participatory Design for Children with Special Educational Needs and Disabilities
- Nigel Robb, University College Dublin, Dublin, Ireland
- Michael Leahy, Michigan State University, East Lansing, Michigan, United States
- Connie Sung, Michigan State University, East Lansing, Michigan, United States
- Lizbeth Goodman, University College Dublin, Ireland
- 149 Growing Designs with biomakerlab in High School Classrooms
- Yasmin Kafai, Graduate School of Education, University of Pennsylvania
- Orkan Telhan, School of Design, University of Pennsylvania
- Karen Hogan, Department of Biology, University of Pennsylvania
- Debora Lui, Graduate School of Education, University of Pennsylvania
- Emma Anderson, Graduate School of Education, University of Pennsylvania
- Justice Walker, Teaching Learning and Leadership/Graduate School of Education, University of Pennsylvania
- Sheri Hanna, String Theory School, Philadelphia School District
- 161 A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze Following
- Pinata Winoto, Wenzhou-Kean University, Wenzhou, China
- Tiffany Y Tang, Wenzhou-Kean University, Wenzhou, China
- 163 Emotion Recognition via Face Tracking with RealSense(TM) 3D Camera for Children with Autism
- Tiffany Y Tang, The Media Lab, Department of Computer Science, Wenzhou Kean University, Wenzhou, Zhejiang, China
- Pinata Winoto, The Media Lab, Department of Computer Science, Wenzhou Kean University, Wenzhou, Zhejiang, China
- Guanxing Chen, The Media Lab, Department of Computer Science, Wenzhou Kean University, Wenzhou, Zhejiang, China
- 167 Investigating an Intervention System to Increase User Engagements on Educational Social Q&A
- Erik Choi Brainly, New York, United States
- Chad Coleman, Teachers College, Columbia University, New York City, United States
- Tomasz Sienkiewicz, Brainly, New York, United States
- Karolina Wojcik, Brainly, New York, United States
- 174 Mathematical Reflections: The Design Potential of Ensemble Performance
- Lauren Vogelstein, Peabody College Department of Teaching and Learning, Vanderbilt University, Nashville, Tennessee, United States
- Corey Brady, Peabody College Department of Teaching and Learning, Vanderbilt University, Nashville, Tennessee, United States
- Rogers Hall, Space, Learning & Mobility Lab, Vanderbilt University, Nashville, Tennessee, United States
- 175 Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game
- Jared Duval, Baskin School of Engineering, University of California, Santa Cruz
- Zachary Rubin, Baskin School of Engineering, University of California, Santa Cruz
- Elizabeth Goldman, Psychology, University of California, Santa Cruz
- Nick Antrill, Psychology, University of California, Santa Cruz
- Yu Zhang, Psychology, University of California, Santa Cruz
- Su-hua Wang, Psychology, University of California, Santa Cruz
- Sri Kurniawan, Baskin School of Engineering, University of California, Santa Cruz
- 180 Hey Google is it ok if I eat you?: Initial Explorations in Child-Agent Interaction
- Stefania Druga, Massachusetts Institute of Technology, Cambridge, United States
- Randi Williams, Massachusetts Institute of Technology, Cambridge, United States
- Cynthia Breazeal, MIT Media Laboratory, Massachusetts Institute of Technology, Cambridge, United States
- Mitchel Resnick, MIT Media Lab, Massachusetts Institute of Technology, Cambridge, Massachusetts, United States
- 187 Investigating Children’s Passwords using a Game-based Survey
- Dev Raj, Lamichhane School of Physical Sciences and Computing, University of Central Lancashire, Preston, United Kingdom
- Janet C Read, School of Physical Sciences and Computing, University of Central Lancashire, Preston, United Kingdom
- 189 BacToMars: Creative Engagement with Bio-Design for Children
- Anna Loparev, Wellesley College, Massachusetts, United States
- Amanda Sullivan, The Developmental Technologies Research Group, Tufts University, Medford, Massachusetts, United States
- Clarissa Verish, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
- Lauren Westendorf, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
- Jasmine Davis, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
- Margaret Flemings, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
- Marina Bers, Developmental Technologies Research Group, Tufts University, Medford, Massachusetts, United States
- Orit Shaer, Human-Computer Interaction Lab, Wellesley College, Massachusetts, United States
- 193 An Observational Coding Scheme for Detecting Children’s Usability Problems in Augmented Reality
- Iulian Radu, Georgia Institute of Technology, Atlanta, United States
- Simina Avram, Georgia Institute of Technology, Atlanta, United States
- Katherine Guzdial, Georgia Institute of Technology, Atlanta, United States
- 197 Autistic Children’s Use of Technology and Media: A Fieldwork Study
- Susana Alarcon-Licona, Design Lab, The University of Sydney, NSW, Australia
- Lian Loke, Design Lab, The University of Sydney, NSW, Australia