Proceedings of the 2017 Conference on Interaction Design and Children

IDC ’17- Proceedings of the 2017 Conference on Interaction Design and Children

Full Citation in the ACM Digital Library

SESSION: Keynote Addresses

What If Your Project’s Timeline is a 100 Years?: Reflections on Computational Literacies

  • Andrea A. diSessa

Crazy Like Us: Design for Vulnerable Populations

  • Alissa Antle

Teaching Teachers and Making Makers: What the Maker Movement Can Teach the World about Accessibility and Design

  • Joshua Miele

SESSION: Research Concepts & Participatory Design (Full Paper Session)

  • Michael Horn
  • Bieke Zaman

Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action

  • Wolmet Barendregt
  • Olof Torgersson
  • Eva Eriksson
  • Peter Börjesson

Abandoned but Not Forgotten: Providing Access While Protecting Foster Youth from Online Risks

  • Karla Badillo-Urquiola
  • Scott Harpin
  • Pamela Wisniewski

Child as Protagonist: Expanding the Role of Children in Participatory Design

  • Ole Sejer Iversen
  • Rachel Charlotte Smith
  • Christian Dindler

Blending Methods: Developing Participatory Design Sessions for Autistic Children

  • Christopher Frauenberger
  • Julia Makhaeva
  • Katharina Spiel

SESSION: Learning and (Parental) Engagement (Full Paper Session)

  • Michael Horn
  • Bieke Zaman

The Haptic Bridge: Towards a Theory for Haptic-Supported Learning

  • Richard Lee Davis
  • Melisa Orta Martinez
  • Oliver Schneider
  • Karon E. MacLean
  • Allison M. Okamura
  • Paulo Blikstein

Not my Gumdrop Buttons!: Youth Tool Use in Designing an Electronic Shrek-themed Bean Bag Toss

  • Jasmine K. McBeath
  • Richard P. Durán
  • Danielle B. Harlow

Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement

  • Marisol Wong-Villacres
  • Upol Ehsan
  • Amber Solomon
  • Mercedes Pozo Buil
  • Betsy DiSalvo

Plan & Play: Supporting Intentional Media Use in Early Childhood

  • Alexis Hiniker
  • Bongshin Lee
  • Kiley Sobel
  • Eun Kyoung Choe

Investigating the Effects of Interactive Features for Preschool Television Programming

  • Elizabeth J. Carter
  • Jennifer Hyde
  • Jessica K. Hodgins

SESSION: Health, Wellness, and Development (Full Paper Session)

  • Michael Horn Horn
  • Bieke Zaman

Identifying Patterns in IDC Research: Technologies for Improving Children’s Well-being Connected to Overweight Issues

  • Marikken Høiseth
  • Maarten Van Mechelen

Bicultural: Examining Teenage Latinas’ Perspectives on Technologies for Emotional Support

  • Ralph Vacca

Virtual Reality MRI: Playful Reduction of Children’s Anxiety in MRI Exams

  • Stefan Liszio
  • Maic Masuch

Sex Talk: Designing for Sexual Health with Adolescents

  • Matthew Wood
  • Gavin Wood
  • Madeline Balaam

SPRING: Customizable, Motivation-Driven Technology for Children with Autism or Neurodevelopmental Differences

  • Kristina T. Johnson
  • Rosalind W. Picard

SESSION: Coding and Computational Thinking (Full Paper Session)

  • Michael Horn
  • Bieke Zaman

From Smart Homes to Smart Kids: Design Research for CataKit

  • Aviv Sheriff
  • Rona Sadan
  • Yasmin Keats
  • Oren Zuckerman

Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities

  • Sofia Papavlasopoulou
  • Kshitij Sharma
  • Michail Giannakos
  • Letizia Jaccheri

Between a Block and a Typeface: Designing and Evaluating Hybrid Programming Environments

  • David Weintrop
  • Uri Wilensky

Tangible and Shared Storytelling: Searching for the Social Dimension of Constructionism

  • M. Cecília C. Baranauskas
  • Julian E. Gutiérrez Posada

SESSION: Peer & Robot Interactions (Full Paper Session)

  • Michael Horn
  • Bieke Zaman

Collaborative Storytelling between Robot and Child: A Feasibility Study

  • Ming Sun
  • Iolanda Leite
  • Jill Fain Lehman
  • Boyang Li

Classification of Children’s Handwriting Errors for the Design of an Educational Co-writer Robotic Peer

  • Shruti Chandra
  • Pierre Dillenbourg
  • Ana Paiva

Designing for Parasocial Relationships and Learning: Linear Video, Interactive Media, and Artificial Intelligence

  • James H. Gray
  • Emily Reardon
  • Jennifer A. Kotler

Persistent Memory in Repeated Child-Robot Conversations

  • Iolanda Leite
  • André Pereira
  • Jill Fain Lehman

SESSION: Literacy and Mixed Learning Environments (Full Paper Session)

  • Michael Horn
  • Bieke Zaman

SpeechBlocks: A Constructionist Early Literacy App

  • Ivan Sysoev
  • Anneli Hershman
  • Susan Fine
  • Claire Traweek
  • Deb Roy

The Sound Labyrinth: Computers, Constructionism and Language Learning

  • Sónia Matos

Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment

  • Danielle Keifert
  • Christine Lee
  • Maggie Dahn
  • Randy Illum
  • David DeLiema
  • Noel Enyedy
  • Joshua Danish

SESSION: Notes (Short Papers)

  • Karen Fisher
  • Tamara Clegg
  • Kimiko Ryokai

TaBooGa: A Hybrid Learning App to Support Children’s Reading Motivation

  • Rebecca Linke
  • Tina Kothe
  • Florian Alt

Creating Environmental Awareness with Upcycling Making Activities: A Study of Children in Germany and Palestine

  • Anne Weibert
  • Marios Mouratidis
  • Renad Khateb
  • Sarah Rüller
  • Miriam Hosak
  • Shpresa Potka
  • Konstantin Aal
  • Volker Wulf

Where are the Glass-Boxes?: Examining the Spectrum of Modularity in Physical Computing Hardware Tools

  • Kayla DesPortes
  • Betsy DiSalvo

Toward Understanding Children’s Perspectives on Using 3D Printing Technologies in their Everyday Lives

  • Brenna McNally
  • Leyla Norooz
  • Alazandra Shorter
  • Evan Golub

Kindergarten Programming Goes Mobile: Should The Next Years Be About Ubiquity?

  • Ruthi Aladjem
  • Asi Kuperman
  • David Mioduser

Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First Implementations

  • Victor R. Lee
  • Whitney Lewis
  • Kristin A. Searle
  • Mimi Recker
  • Jennifer Hansen
  • Abigail L. Phillips

Becoming Makers: Examining “Making” Literacy in the Elementary School Science Classroom

  • Sharon Lynn Chu
  • Elizabeth Deuermeyer
  • Rachel Martin
  • Francis Quek
  • Alexander Berman
  • Mario Suarez
  • Niloofar Zarei
  • Beth Nam
  • Colin Banigan

Designing Together?: Group Dynamics in Participatory Digital Badge Design with Teens

  • Caroline Pitt
  • Katie Davis

The Binding of Fenrir: Children in an Emerging Age of Transhumanist Technology

  • Michael Eisenberg

The SEL Transition Wheel: Designing for Early Childhood Social Emotional Learning

  • Abigale Stangl
  • Joanna Weidler-Lewis
  • Carlye Lauff
  • Emily Price
  • Eric Fauble

Making in Minecraft: A Means of Self-Expression for Youth with Autism

  • Kathryn E. Ringland
  • LouAnne Boyd
  • Heather Faucett
  • Amanda L.L. Cullen
  • Gillian R. Hayes

Parent-Child Dialogue with eBooks

  • Glenda Revelle
  • Jennifer Bowman

Adolescent Online Safety: Moving Beyond Formative Evaluations to Designing Solutions for the Future

  • Anthony T. Pinter
  • Pamela J. Wisniewski
  • Heng Xu
  • Mary Beth Rosson
  • Jack M. Caroll

Constructing Meaning: Designing Powerful Story-Making Explorations for Children to Express with Tangible Computational Media

  • Alisha Panjwani

Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic

  • Yasmin Kafai
  • Deborah A. Fields
  • Michael T. Giang
  • Nina Fefferman
  • Jen Sun
  • Daniel Kunka
  • Jacqueline Wong

Augmented Games: Exploring Design Opportunities in AR Settings With Children

  • Sascha Oberhuber
  • Tina Kothe
  • Stefan Schneegass
  • Florian Alt

The KOROGARU Park Series: Three Features of the Park of the Future

  • Daiya Aida
  • Kiyoshi Suganuma
  • Kazuhiro Jo
  • Abe Kazunao

Drawn into Science Through Authentic Virtual Practice

  • Janet L. Kolodner
  • Tamer Said
  • Kenneth Wright
  • Amy Pallant

SESSION: Work in Progress/Late Breaking

  • Nathan Holbert
  • Lisa Anthony

Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application

  • Elgin-Skye McLaren
  • Alissa N. Antle

Children’s Views on Identification and Intention Communication of Self-driving Vehicles

  • Vicky Charisi
  • Azra Habibovic
  • Jonas Andersson
  • Jamy Li
  • Vanessa Evers

Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools

  • Kening Zhu
  • Man Ho John Heun

Youth Reasoning With Interactive Data Visualizations: A Preliminary Study

  • Michelle Hoda Wilkerson
  • Vasiliki Laina

Multisensory Games on Children’s Empathetic Feelings and Cooperative Behavior: Developing a Kansei-Based Sensory Playground Design Workshop

  • Rodrigo Fernandes
  • Ikkaku Kawaguchi
  • Toshimasa Yamanaka

YOLO, a Robot for Creativity: A Co-Design Study with Children

  • Patrícia Alves-Oliveira
  • Patrícia Arriaga
  • Ana Paiva
  • Guy Hoffman

Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders

  • Mirko Gelsomini
  • Franca Garzotto
  • Vito Matarazzo
  • Nicolò Messina
  • Daniele Occhiuto

Programming Literacy: Computational Thinking in Brazilian Public Schools

  • Adelmo Antonio da Silva Eloy
  • Amilton Rodrigues Quadros Martins
  • Ariane Mileidi Pazinato
  • Maria de Fatima S. Polesi Lukjanenko
  • Roseli de Deus Lopes

Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with Autism

  • Jim Gribble
  • Alexandria Hansen
  • Danielle Harlow
  • Diana Franklin

Designing a Robot Companion for Children with Neuro-Developmental Disorders

  • Mirko Gelsomini
  • Marzia Degiorgi
  • Franca Garzotto
  • Giulia Leonardi
  • Simone Penati
  • Noëlie Ramuzat
  • Jacopo Silvestri
  • Francesco Clasadonte

Bots for Tots: Girls’ Perceived Versus Actual Competency in Technology and Making

  • Sawaros Thanapornsangsuth
  • Nathan Holbert

Toward a Socio-Cultural Perspective on “Making”: Pupils’ Journey through Materials, People and Places

  • Pauline Gourlet
  • Françoise Decortis

Click to Enter: Comparing Graphical and Textual Passwords for Children

  • Jasper Cole
  • Greg Walsh
  • Zach Pease

Wearable Immersive Virtual Reality for Children with Disability: a Case Study

  • Franca Garzotto
  • Mirko Gelsomini
  • Daniele Occhiuto
  • Vito Matarazzo
  • Nicolò Messina

TunePad: Computational Thinking Through Sound Composition

  • Jamie Gorson
  • Nikita Patel
  • Elham Beheshti
  • Brian Magerko
  • Michael Horn

Multisensory Participatory Design for Children with Special Educational Needs and Disabilities

  • Nigel Robb
  • Michael Leahy
  • Connie Sung
  • Lizbeth Goodman

D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied Gamification

  • JongSung Lee
  • Ji Yeon Lee
  • Seog Wang Kim
  • Jun Dong Cho

Growing Designs with biomakerlab in High School Classrooms

  • Yasmin Kafai
  • Orkan Telhan
  • Karen Hogan
  • Debora Lui
  • Emma Anderson
  • Justice T. Walker
  • Sheri Hanna

Aiding the Transition from Novice to Traditional Programming Environments

  • Luke Moors
  • Robert Sheehan

The Programmable Battery: A Tool to Make Computational Making More Simple, Playful, and Meaningful

  • Hideki Mori

RobIn: A Half-baked Robot for Electronics in a STEM Context

  • Chronis Kynigos
  • Marianthi Grizioti
  • Sofia Nikitopoulou

A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze Following

  • Pinata Winoto
  • Tiffany Y. Tang

Emotion Recognition via Face Tracking with RealSense(TM) 3D Camera for Children with Autism

  • Tiffany Y. Tang
  • Pinata Winoto
  • Guanxing Chen

Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children

  • Katriina Heljakka
  • Pirita Ihamäki

Digital Fabrication as a Tool for Teaching High-School Students STEM at the University

  • Covadonga Lorenzo

Interactive fiction: Weaving together literacies of text and code

  • Chris Proctor
  • Paulo Blikstein

Investigating an Intervention System to Increase User Engagements on an Educational Social Q&A

  • Erik Choi
  • Chad Coleman
  • Tomasz Sienkiewicz
  • Karolina Wojcik

Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender

  • Mandy McLean
  • Danielle Harlow

CodeStitch: Leveraging Analogical Encoding in a Game Space

  • Marleen Villeroy

Mathematical Reflections: The Design Potential of Ensemble Performance

  • Lauren Vogelstein
  • Corey Brady
  • Rogers Hall

Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game

  • Jared Duval
  • Zachary Rubin
  • Elizabeth Goldman
  • Nick Antrilli
  • Yu Zhang
  • Su-Hua Wang
  • Sri Kurniawan

“Hey Google is it OK if I eat you?”: Initial Explorations in Child-Agent Interaction

  • Stefania Druga
  • Randi Williams
  • Cynthia Breazeal
  • Mitchel Resnick

Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction

  • Tom Hitron
  • Itamar Apelblat
  • Iddo Wald
  • Eitan Moriano
  • Andrey Grishko
  • Idan David
  • Avihay Bar
  • Oren Zuckerman

From Parents to Mentors: Parent-Child Interaction in Co-Making Activities

  • Ofir Sadka
  • Oren Zuckerman

Investigating Children’s Passwords using a Game-based Survey

  • Dev Raj Lamichhane
  • Janet C. Read

BacToMars: Creative Engagement with Bio-Design for Children

  • Anna Loparev
  • Amanda Sullivan
  • Clarissa Verish
  • Lauren Westendorf
  • Jasmine Davis
  • Margaret Flemings
  • Marina Bers
  • Orit Shaer

Connected Spaces: Helping Makers Know Their Neighbors

  • Vishesh Kumar
  • Mike Tissenbaum
  • Lauren Wielgus
  • Matthew Berland

A Tattooed Bracelet for Child Vaccination Records in a Developing World Context

  • Bongkeum Jeong
  • Jesús Ibáñez
  • Nuno Nunes
  • Monchu Chen

An Observational Coding Scheme for Detecting Children’s Usability Problems in Augmented Reality

  • Iulian Radu
  • Katherine Guzdial
  • Simina Avram

Autistic Children’s Use of Technology and Media: A Fieldwork Study

  • Susana Alarcon-Licona
  • Lian Loke

Designing a Physical Computing Toolkit to Utilize Miniature Computers: A Case Study of Selective Exposure

  • Marutpong Chailangka
  • Arnan Sipitakiat
  • Paulo Blikstein

DEMONSTRATION SESSION: Demonstrations

  • Marcelo Worsley
  • Jerry Alan Fails

Home Game: an Educational Game for Children with Cognitive Impairments

  • Asterios Leonidis
  • Dimitris Arampatzis
  • Maria Korozi
  • Ilia Adami
  • Stavroula Ntoa
  • Constantine Stephanidis

SAM: The School Attachment Monitor

  • Dong-Bach Vo
  • Maki Rooksby
  • Mohammad Tayarani
  • Rui Huan
  • Alessandro Vinciarelli
  • Helen Minnis
  • Stephen A. Brewster

Close the Circuit ‘N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit

  • Elham Beheshti
  • David Kim
  • Gabrielle Ecanow
  • Michael Horn

Revisiting Turtles and Termites: an Open-ended Interactive Physical Game with Multiple Robots

  • Pauline Gourlet
  • Mathieu Le Goc
  • Sean Follmer

Bear Abouts: Sharing Stories across the Physical and Digital

  • Becca Rose Glowacki

Energetic Alpha, Playful Handwriting Practice for Children

  • Gretchen Caldwell Rinnert
  • Marianne Martens
  • Aoife Mooney
  • Joshua A. Talbott
  • Bryan Rinnert

Children Designing Videos: Tools, Pedagogical Models, and Best Practices for Digital Storytelling and Media-Making in the Classroom

  • Jari Multisilta
  • Hannele Niemi
  • Eric Hamilton

Geometris: Designing Collaborative Mathematical Interactions For Children

  • Elena Durán-López
  • Leah F. Rosenbaum
  • Ganesh V. Iyer

Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces

  • Isaac Sung
  • Matthew Berland

Knitting Visualizer: Connecting Craft and Code

  • Stephanie Yang

Cool Cities A Tangible User Interface for Thinking Critically about Climate Change

  • Sonia Doshi
  • Kimiya Hojjat
  • Anita Lin
  • Paulo Blikstein

StringForce: A Forced Collaborative Interaction Game for Special Education

  • Wolmet Barendregt
  • Peter Börjesson
  • Eva Eriksson
  • Olof Torgersson

On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment

  • Tiffany Y. Tang
  • Pinata Winoto
  • Aonan Guan

DiMBI: An Interface to Connect People to Math’s Big Ideas of Patterns and Relations

  • Ana Saavedra
  • Amy Shoemaker

Tuk Tuk: A Block-Based Programming Game

  • Chonnuttida Koracharkornradt

The Conference of the Birds: A Collaborative Storytelling Environment for Literacy Development

  • Fabio Campos
  • Paulo Blikstein
  • Ali Azhar

Sonification Blocks: A Block-Based Programming Environment For Embodied Data Sonification

  • Jack Atherton
  • Paulo Blikstein

BetaKit: Tinkering with Physical Programming

  • Cassia Fernandez
  • Nathan Rabinovitch
  • Roseli de Deus Lopes

WORKSHOP SESSION: Workshops

  • Shuli Gilutz
  • Tamar Fuhrmann
  • Bertrand Schneider

Interaction Design and Autistic Children

  • Christopher Frauenberger
  • Julia Makhaeva
  • Katharina Spiel

Playing Together: The Importance of Joint Engagement in the Design of Technology for Children

  • Catalina Naranjo-Bock
  • Jennie Ito

Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small Humans

  • Yoram Chisik
  • Clara Mancini

Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects

  • Monica Divitini
  • Michail N. Giannakos
  • Simone Mora
  • Sofia Papavlasopoulou
  • Ole Sejer Iversen

Equity & Inclusivity at IDC

  • Kiley Sobel
  • Julie A. Kientz
  • Tamara L. Clegg
  • Carmen Gonzalez
  • Jason C. Yip

Analyzing Children’s Contributions and Experiences in Co-design Activities: Synthesizing Productive Practices

  • Maarten Van Mechelen
  • Marikken Høiseth
  • Gökçe Elif Baykal
  • Fenne Van Doorn
  • Asimina Vasalou
  • Alice Schut

Learning by Making for STEM Success

  • Lynn Cominsky
  • Carolyn Peruta
  • Susan Wandling
  • Betsy McCarthy
  • Linlin Li

SESSION: Research and Design Competition

  • Arnan Sipitakiat
  • R. Benjamin Shapiro

Feelbot: Reducing Use of Bad Words in Children through Wearable using Artificial Intelligence and Gamification

  • Ganesh Gaikwad
  • Abhishek Jain

Promoting CARE: Changes via Awareness, Recognition and Experience

  • Monica Landoni
  • Anton Fedosov
  • Evangelos Niforatos