SESSION: Keynote Addresses
What If Your Project’s Timeline is a 100 Years?: Reflections on Computational Literacies
Crazy Like Us: Design for Vulnerable Populations
Teaching Teachers and Making Makers: What the Maker Movement Can Teach the World about Accessibility and Design
SESSION: Research Concepts & Participatory Design (Full Paper Session)
Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action
- Wolmet Barendregt
- Olof Torgersson
- Eva Eriksson
- Peter Börjesson
Abandoned but Not Forgotten: Providing Access While Protecting Foster Youth from Online Risks
- Karla Badillo-Urquiola
- Scott Harpin
- Pamela Wisniewski
Child as Protagonist: Expanding the Role of Children in Participatory Design
- Ole Sejer Iversen
- Rachel Charlotte Smith
- Christian Dindler
Blending Methods: Developing Participatory Design Sessions for Autistic Children
- Christopher Frauenberger
- Julia Makhaeva
- Katharina Spiel
SESSION: Learning and (Parental) Engagement (Full Paper Session)
The Haptic Bridge: Towards a Theory for Haptic-Supported Learning
- Richard Lee Davis
- Melisa Orta Martinez
- Oliver Schneider
- Karon E. MacLean
- Allison M. Okamura
- Paulo Blikstein
Not my Gumdrop Buttons!: Youth Tool Use in Designing an Electronic Shrek-themed Bean Bag Toss
- Jasmine K. McBeath
- Richard P. Durán
- Danielle B. Harlow
Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement
- Marisol Wong-Villacres
- Upol Ehsan
- Amber Solomon
- Mercedes Pozo Buil
- Betsy DiSalvo
Plan & Play: Supporting Intentional Media Use in Early Childhood
- Alexis Hiniker
- Bongshin Lee
- Kiley Sobel
- Eun Kyoung Choe
Investigating the Effects of Interactive Features for Preschool Television Programming
- Elizabeth J. Carter
- Jennifer Hyde
- Jessica K. Hodgins
SESSION: Health, Wellness, and Development (Full Paper Session)
- Michael Horn Horn
- Bieke Zaman
Identifying Patterns in IDC Research: Technologies for Improving Children’s Well-being Connected to Overweight Issues
- Marikken Høiseth
- Maarten Van Mechelen
Bicultural: Examining Teenage Latinas’ Perspectives on Technologies for Emotional Support
Virtual Reality MRI: Playful Reduction of Children’s Anxiety in MRI Exams
- Stefan Liszio
- Maic Masuch
Sex Talk: Designing for Sexual Health with Adolescents
- Matthew Wood
- Gavin Wood
- Madeline Balaam
SPRING: Customizable, Motivation-Driven Technology for Children with Autism or Neurodevelopmental Differences
- Kristina T. Johnson
- Rosalind W. Picard
SESSION: Coding and Computational Thinking (Full Paper Session)
From Smart Homes to Smart Kids: Design Research for CataKit
- Aviv Sheriff
- Rona Sadan
- Yasmin Keats
- Oren Zuckerman
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities
- Sofia Papavlasopoulou
- Kshitij Sharma
- Michail Giannakos
- Letizia Jaccheri
Between a Block and a Typeface: Designing and Evaluating Hybrid Programming Environments
- David Weintrop
- Uri Wilensky
Tangible and Shared Storytelling: Searching for the Social Dimension of Constructionism
- M. Cecília C. Baranauskas
- Julian E. Gutiérrez Posada
SESSION: Peer & Robot Interactions (Full Paper Session)
Collaborative Storytelling between Robot and Child: A Feasibility Study
- Ming Sun
- Iolanda Leite
- Jill Fain Lehman
- Boyang Li
Classification of Children’s Handwriting Errors for the Design of an Educational Co-writer Robotic Peer
- Shruti Chandra
- Pierre Dillenbourg
- Ana Paiva
Designing for Parasocial Relationships and Learning: Linear Video, Interactive Media, and Artificial Intelligence
- James H. Gray
- Emily Reardon
- Jennifer A. Kotler
Persistent Memory in Repeated Child-Robot Conversations
- Iolanda Leite
- André Pereira
- Jill Fain Lehman
SESSION: Literacy and Mixed Learning Environments (Full Paper Session)
SpeechBlocks: A Constructionist Early Literacy App
- Ivan Sysoev
- Anneli Hershman
- Susan Fine
- Claire Traweek
- Deb Roy
The Sound Labyrinth: Computers, Constructionism and Language Learning
Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment
- Danielle Keifert
- Christine Lee
- Maggie Dahn
- Randy Illum
- David DeLiema
- Noel Enyedy
- Joshua Danish
SESSION: Notes (Short Papers)
- Karen Fisher
- Tamara Clegg
- Kimiko Ryokai
TaBooGa: A Hybrid Learning App to Support Children’s Reading Motivation
- Rebecca Linke
- Tina Kothe
- Florian Alt
Creating Environmental Awareness with Upcycling Making Activities: A Study of Children in Germany and Palestine
- Anne Weibert
- Marios Mouratidis
- Renad Khateb
- Sarah Rüller
- Miriam Hosak
- Shpresa Potka
- Konstantin Aal
- Volker Wulf
Where are the Glass-Boxes?: Examining the Spectrum of Modularity in Physical Computing Hardware Tools
- Kayla DesPortes
- Betsy DiSalvo
Toward Understanding Children’s Perspectives on Using 3D Printing Technologies in their Everyday Lives
- Brenna McNally
- Leyla Norooz
- Alazandra Shorter
- Evan Golub
Kindergarten Programming Goes Mobile: Should The Next Years Be About Ubiquity?
- Ruthi Aladjem
- Asi Kuperman
- David Mioduser
Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First Implementations
- Victor R. Lee
- Whitney Lewis
- Kristin A. Searle
- Mimi Recker
- Jennifer Hansen
- Abigail L. Phillips
Becoming Makers: Examining “Making” Literacy in the Elementary School Science Classroom
- Sharon Lynn Chu
- Elizabeth Deuermeyer
- Rachel Martin
- Francis Quek
- Alexander Berman
- Mario Suarez
- Niloofar Zarei
- Beth Nam
- Colin Banigan
Designing Together?: Group Dynamics in Participatory Digital Badge Design with Teens
- Caroline Pitt
- Katie Davis
The Binding of Fenrir: Children in an Emerging Age of Transhumanist Technology
The SEL Transition Wheel: Designing for Early Childhood Social Emotional Learning
- Abigale Stangl
- Joanna Weidler-Lewis
- Carlye Lauff
- Emily Price
- Eric Fauble
Making in Minecraft: A Means of Self-Expression for Youth with Autism
- Kathryn E. Ringland
- LouAnne Boyd
- Heather Faucett
- Amanda L.L. Cullen
- Gillian R. Hayes
Parent-Child Dialogue with eBooks
- Glenda Revelle
- Jennifer Bowman
Adolescent Online Safety: Moving Beyond Formative Evaluations to Designing Solutions for the Future
- Anthony T. Pinter
- Pamela J. Wisniewski
- Heng Xu
- Mary Beth Rosson
- Jack M. Caroll
Constructing Meaning: Designing Powerful Story-Making Explorations for Children to Express with Tangible Computational Media
Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic
- Yasmin Kafai
- Deborah A. Fields
- Michael T. Giang
- Nina Fefferman
- Jen Sun
- Daniel Kunka
- Jacqueline Wong
Augmented Games: Exploring Design Opportunities in AR Settings With Children
- Sascha Oberhuber
- Tina Kothe
- Stefan Schneegass
- Florian Alt
The KOROGARU Park Series: Three Features of the Park of the Future
- Daiya Aida
- Kiyoshi Suganuma
- Kazuhiro Jo
- Abe Kazunao
Drawn into Science Through Authentic Virtual Practice
- Janet L. Kolodner
- Tamer Said
- Kenneth Wright
- Amy Pallant
SESSION: Work in Progress/Late Breaking
- Nathan Holbert
- Lisa Anthony
Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application
- Elgin-Skye McLaren
- Alissa N. Antle
Children’s Views on Identification and Intention Communication of Self-driving Vehicles
- Vicky Charisi
- Azra Habibovic
- Jonas Andersson
- Jamy Li
- Vanessa Evers
Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools
- Kening Zhu
- Man Ho John Heun
Youth Reasoning With Interactive Data Visualizations: A Preliminary Study
- Michelle Hoda Wilkerson
- Vasiliki Laina
Multisensory Games on Children’s Empathetic Feelings and Cooperative Behavior: Developing a Kansei-Based Sensory Playground Design Workshop
- Rodrigo Fernandes
- Ikkaku Kawaguchi
- Toshimasa Yamanaka
YOLO, a Robot for Creativity: A Co-Design Study with Children
- Patrícia Alves-Oliveira
- Patrícia Arriaga
- Ana Paiva
- Guy Hoffman
Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders
- Mirko Gelsomini
- Franca Garzotto
- Vito Matarazzo
- Nicolò Messina
- Daniele Occhiuto
Programming Literacy: Computational Thinking in Brazilian Public Schools
- Adelmo Antonio da Silva Eloy
- Amilton Rodrigues Quadros Martins
- Ariane Mileidi Pazinato
- Maria de Fatima S. Polesi Lukjanenko
- Roseli de Deus Lopes
Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with Autism
- Jim Gribble
- Alexandria Hansen
- Danielle Harlow
- Diana Franklin
Designing a Robot Companion for Children with Neuro-Developmental Disorders
- Mirko Gelsomini
- Marzia Degiorgi
- Franca Garzotto
- Giulia Leonardi
- Simone Penati
- Noëlie Ramuzat
- Jacopo Silvestri
- Francesco Clasadonte
Bots for Tots: Girls’ Perceived Versus Actual Competency in Technology and Making
- Sawaros Thanapornsangsuth
- Nathan Holbert
Toward a Socio-Cultural Perspective on “Making”: Pupils’ Journey through Materials, People and Places
- Pauline Gourlet
- Françoise Decortis
Click to Enter: Comparing Graphical and Textual Passwords for Children
- Jasper Cole
- Greg Walsh
- Zach Pease
Wearable Immersive Virtual Reality for Children with Disability: a Case Study
- Franca Garzotto
- Mirko Gelsomini
- Daniele Occhiuto
- Vito Matarazzo
- Nicolò Messina
TunePad: Computational Thinking Through Sound Composition
- Jamie Gorson
- Nikita Patel
- Elham Beheshti
- Brian Magerko
- Michael Horn
Multisensory Participatory Design for Children with Special Educational Needs and Disabilities
- Nigel Robb
- Michael Leahy
- Connie Sung
- Lizbeth Goodman
D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied Gamification
- JongSung Lee
- Ji Yeon Lee
- Seog Wang Kim
- Jun Dong Cho
Growing Designs with biomakerlab in High School Classrooms
- Yasmin Kafai
- Orkan Telhan
- Karen Hogan
- Debora Lui
- Emma Anderson
- Justice T. Walker
- Sheri Hanna
Aiding the Transition from Novice to Traditional Programming Environments
- Luke Moors
- Robert Sheehan
The Programmable Battery: A Tool to Make Computational Making More Simple, Playful, and Meaningful
RobIn: A Half-baked Robot for Electronics in a STEM Context
- Chronis Kynigos
- Marianthi Grizioti
- Sofia Nikitopoulou
A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze Following
- Pinata Winoto
- Tiffany Y. Tang
Emotion Recognition via Face Tracking with RealSense(TM) 3D Camera for Children with Autism
- Tiffany Y. Tang
- Pinata Winoto
- Guanxing Chen
Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children
- Katriina Heljakka
- Pirita Ihamäki
Digital Fabrication as a Tool for Teaching High-School Students STEM at the University
Interactive fiction: Weaving together literacies of text and code
- Chris Proctor
- Paulo Blikstein
Investigating an Intervention System to Increase User Engagements on an Educational Social Q&A
- Erik Choi
- Chad Coleman
- Tomasz Sienkiewicz
- Karolina Wojcik
Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender
- Mandy McLean
- Danielle Harlow
CodeStitch: Leveraging Analogical Encoding in a Game Space
Mathematical Reflections: The Design Potential of Ensemble Performance
- Lauren Vogelstein
- Corey Brady
- Rogers Hall
Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game
- Jared Duval
- Zachary Rubin
- Elizabeth Goldman
- Nick Antrilli
- Yu Zhang
- Su-Hua Wang
- Sri Kurniawan
“Hey Google is it OK if I eat you?”: Initial Explorations in Child-Agent Interaction
- Stefania Druga
- Randi Williams
- Cynthia Breazeal
- Mitchel Resnick
Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction
- Tom Hitron
- Itamar Apelblat
- Iddo Wald
- Eitan Moriano
- Andrey Grishko
- Idan David
- Avihay Bar
- Oren Zuckerman
From Parents to Mentors: Parent-Child Interaction in Co-Making Activities
- Ofir Sadka
- Oren Zuckerman
Investigating Children’s Passwords using a Game-based Survey
- Dev Raj Lamichhane
- Janet C. Read
BacToMars: Creative Engagement with Bio-Design for Children
- Anna Loparev
- Amanda Sullivan
- Clarissa Verish
- Lauren Westendorf
- Jasmine Davis
- Margaret Flemings
- Marina Bers
- Orit Shaer
Connected Spaces: Helping Makers Know Their Neighbors
- Vishesh Kumar
- Mike Tissenbaum
- Lauren Wielgus
- Matthew Berland
A Tattooed Bracelet for Child Vaccination Records in a Developing World Context
- Bongkeum Jeong
- Jesús Ibáñez
- Nuno Nunes
- Monchu Chen
An Observational Coding Scheme for Detecting Children’s Usability Problems in Augmented Reality
- Iulian Radu
- Katherine Guzdial
- Simina Avram
Autistic Children’s Use of Technology and Media: A Fieldwork Study
- Susana Alarcon-Licona
- Lian Loke
Designing a Physical Computing Toolkit to Utilize Miniature Computers: A Case Study of Selective Exposure
- Marutpong Chailangka
- Arnan Sipitakiat
- Paulo Blikstein
DEMONSTRATION SESSION: Demonstrations
- Marcelo Worsley
- Jerry Alan Fails
Home Game: an Educational Game for Children with Cognitive Impairments
- Asterios Leonidis
- Dimitris Arampatzis
- Maria Korozi
- Ilia Adami
- Stavroula Ntoa
- Constantine Stephanidis
SAM: The School Attachment Monitor
- Dong-Bach Vo
- Maki Rooksby
- Mohammad Tayarani
- Rui Huan
- Alessandro Vinciarelli
- Helen Minnis
- Stephen A. Brewster
Close the Circuit ‘N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit
- Elham Beheshti
- David Kim
- Gabrielle Ecanow
- Michael Horn
Revisiting Turtles and Termites: an Open-ended Interactive Physical Game with Multiple Robots
- Pauline Gourlet
- Mathieu Le Goc
- Sean Follmer
Bear Abouts: Sharing Stories across the Physical and Digital
Energetic Alpha, Playful Handwriting Practice for Children
- Gretchen Caldwell Rinnert
- Marianne Martens
- Aoife Mooney
- Joshua A. Talbott
- Bryan Rinnert
Children Designing Videos: Tools, Pedagogical Models, and Best Practices for Digital Storytelling and Media-Making in the Classroom
- Jari Multisilta
- Hannele Niemi
- Eric Hamilton
Geometris: Designing Collaborative Mathematical Interactions For Children
- Elena Durán-López
- Leah F. Rosenbaum
- Ganesh V. Iyer
Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces
- Isaac Sung
- Matthew Berland
Knitting Visualizer: Connecting Craft and Code
Cool Cities A Tangible User Interface for Thinking Critically about Climate Change
- Sonia Doshi
- Kimiya Hojjat
- Anita Lin
- Paulo Blikstein
StringForce: A Forced Collaborative Interaction Game for Special Education
- Wolmet Barendregt
- Peter Börjesson
- Eva Eriksson
- Olof Torgersson
On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment
- Tiffany Y. Tang
- Pinata Winoto
- Aonan Guan
DiMBI: An Interface to Connect People to Math’s Big Ideas of Patterns and Relations
- Ana Saavedra
- Amy Shoemaker
Tuk Tuk: A Block-Based Programming Game
- Chonnuttida Koracharkornradt
The Conference of the Birds: A Collaborative Storytelling Environment for Literacy Development
- Fabio Campos
- Paulo Blikstein
- Ali Azhar
Sonification Blocks: A Block-Based Programming Environment For Embodied Data Sonification
- Jack Atherton
- Paulo Blikstein
BetaKit: Tinkering with Physical Programming
- Cassia Fernandez
- Nathan Rabinovitch
- Roseli de Deus Lopes
WORKSHOP SESSION: Workshops
- Shuli Gilutz
- Tamar Fuhrmann
- Bertrand Schneider
Interaction Design and Autistic Children
- Christopher Frauenberger
- Julia Makhaeva
- Katharina Spiel
Playing Together: The Importance of Joint Engagement in the Design of Technology for Children
- Catalina Naranjo-Bock
- Jennie Ito
Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small Humans
- Yoram Chisik
- Clara Mancini
Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects
- Monica Divitini
- Michail N. Giannakos
- Simone Mora
- Sofia Papavlasopoulou
- Ole Sejer Iversen
Equity & Inclusivity at IDC
- Kiley Sobel
- Julie A. Kientz
- Tamara L. Clegg
- Carmen Gonzalez
- Jason C. Yip
Analyzing Children’s Contributions and Experiences in Co-design Activities: Synthesizing Productive Practices
- Maarten Van Mechelen
- Marikken Høiseth
- Gökçe Elif Baykal
- Fenne Van Doorn
- Asimina Vasalou
- Alice Schut
Learning by Making for STEM Success
- Lynn Cominsky
- Carolyn Peruta
- Susan Wandling
- Betsy McCarthy
- Linlin Li
SESSION: Research and Design Competition
- Arnan Sipitakiat
- R. Benjamin Shapiro
Feelbot: Reducing Use of Bad Words in Children through Wearable using Artificial Intelligence and Gamification
- Ganesh Gaikwad
- Abhishek Jain
Promoting CARE: Changes via Awareness, Recognition and Experience
- Monica Landoni
- Anton Fedosov
- Evangelos Niforatos