Notes

Mixed Reality and Tangibles

Interactions in Virtual Environments

Makers, Making, & Participatory Design

MIXED REALITY AND TANGIBLES

  • 120 TaBooGa – A Hybrid Learning App to Support Children’s Reading Motivation
    • Rebecca Linke, Media Informatics Group, LMU Munich, Germany
    • Tina Kothe, Institut fur Kunstpadagogik / Institute of Art Education, LMU Munich, Germany
    • Florian Alt, LMU Munich, Bavaria, Germany
  • 208 Augmented Games – Exploring Design Opportunities in AR Settings With Children
    • Sascha Oberhuber, LMU Munich, Germany
    • Tina Kothe, Institut fur Kunstpadagogik / Institute of Art Education, LMU Munich, Germany
    • Florian Alt, LMU Munich, Bavaria, Germany
    • Stefan Schneegass, VIS / MCI, University of Stuttgart, Germany
  • 172 Constructing Meaning: Designing Powerful Story-Making Explorations for Children to Express with Tangible Computational Media
    • Alisha Panjwani, SEEDS StudioLab, Acera School, Winchester, Massachusetts, United States
  • 218 The KOROGARU Park Series: Three Features of the Park of the Future
    • Daiya Aida, Department of Film and New Media Studies, Graduate School of Film and Media, Tokyo University of the Arts, Yokohama, Kanagawa, Japan
    • Kiyoshi Suganuma, Museum Education, YCAM interlab, Yamaguchi, Japan
    • Kazuhiro JO, YCAM interlab, Yamaguchi Center for Arts and Media, Yamaguchi, Japan
    • Kazunao Abe, Curator, Yamaguchi Center for Art and Media, Yamaguchi, Japan
  • 250 The Binding of Fenrir: Children in an Emerging Age of Transhumanist Technology
    • Michael Eisenberg, University of Colorado Boulder
  • 257 The SEL Transition Wheel: Designing for Early Childhood Social Emotional Learning
    • Abigale Stangl, ATLAS Institute, University of Colorado
    • Joanna Weidler-Lewis, School of Education, University of Colorado
    • Carlye Lauff, Department of Mechanical Engineering, University of Colorado at Boulder
    • Emily Price, School of Education, University of Colorado
    • Eric Fauble, Department of Mechanical Engineering, University of Colorado

INTERACTIONS IN VIRTUAL ENVIRONMENTS

  • 171 Adolescent Online Safety: Moving Beyond Formative Evaluations to Design Solutions for the Future
    • Anthony T Pinter, College of Information Sciences and Technology, The Pennsylvania State University
    • Pamela J Wisniewski, College of Engineering and Computer Science, The University of Central Florida
    • Heng Xu, College of Information Sciences and Technology, The Pennsylvania State University
    • Mary Beth Rosson, Center for Human-Computer Interaction, Pennsylvania State University
    • Jack Caroll, College of Information Sciences and Technology, The Pennsylvania State University
  • 183 Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic
    • Yasmin Kafai, Graduate School of Education, University of Pennsylvania
    • Deborah Fields, Instructional Technologies & Learning Sciences, Utah State University
    • Michael Giang, Psychology, Mount Saint Mary’s University, Los Angeles, California, United States
    • Nina Fefferman, College of Arts & Sciences, University of Tennessee
    • Jen Sun Numedeon, Inc., Pasadena, California, United States
    • Daniel Kunka, Numedeon, Inc., Pasadena, California
    • Jacqueline Wong, University of Pennsylvania, Philadelphia, Pennsylvania, United States
  • 276 Making in Minecraft: A Means of Self-Expression for Youth with Autism
    • Kathryn E Ringland, Informatics, University of California Irvine
    • LouAnne Boyd, Informatics, University of California Irvine
    • Heather Faucett, Informatics , University of California Irvine
    • Amanda LL Cullen, Informatics, University of California Irvine
    • Gillian R Hayes, University of California Irvine
  • 284 Drawn into Science Through Authentic Virtual Practice
    • Janet L Kolodner, The Concord Consortium, Concord, Massachusetts, United States
    • Tamer Said Zewail, City for Science & Technology, Learning Technology, Cairo, Egypt
    • Ken Wright, Medford High School, Medford, Massachusetts, United States
    • Amy Pallant, The Concord Consortium, Concord, Massachusetts, United States
  • 290 Parent-Child Dialogue with eBooks
    • Glenda Revelle, University of Arkansas, Fayetteville, Arkansas, United States
    • Jennifer Bowman, University of Arkansas, Fayetteville, Arkansas, United States
  • 214 Kindergarten Programming Goes Mobile – Should The Next Years Be About Ubiquity?
    • Ruthi Aladjem, Knowledge Technology Lab, Tel Aviv University, Israel
    • Asi Kuperman, Knowledge Technology Lab, School of Education , Tel-Aviv University, Israel
    • David Mioduser, School of Education, Tel Aviv University, Israel

MAKERS, MAKING, & PARTICIPATORY DESIGN

  • 253 Becoming Makers: Examining “Making” Literacy in the Elementary School Science Classroom
    • Sharon Lynn Chu, The StoryLab, Texas A&M University, College Station, Texas, United States
    • Elizabeth Deuermeyer, Department of Teaching, Learning and Culture, Texas A&M University, College Station, Texas, United States
    • Rachel Martin, Department of Teaching, Learning and Culture, Texas A&M University, College Station, Texas, United States
    • Francis Quek, TAMU Embodied Interaction Lab, Texas A&M University, College Station, Texas, United States
    • Alexander Berman, TAMU Embodied Interaction Lab, Texas A&M University, College Station, Texas, United States
    • Mario Suarez, Department of Teaching, Learning and Culture, Texas A&M University, College Station, Texas, United States
    • Niloofar Zarei, TAMU Embodied Interaction Lab, Texas A&M University, College Station, Texas, United States
    • Beth Nam, The StoryLab@Texas A&M, Texas A&M University, College Station, Texas, United States
    • Colin Banigan, The StoryLab@Texas A&M, Texas A&M University, College Station, Texas, United States
  • 240 Supporting interactive youth maker programs in public and school libraries: Design hypotheses and first implementations
    • Victor Lee, Department of Instructional Technology and Learning Sciences, Utah State University
    • Whitney Lewis, Department of Instructional Technology and Learning Sciences, Utah State University
    • Kristin Searle, Department of Instructional Technology and Learning Sciences, Utah State University
    • Mimi Recker, Department of Instructional Technology and Learning Sciences, Utah State University
    • Jennifer Hansen, Department of Instructional Technology and Learning Sciences, Utah State University
    • Abigail Phillips, Department of Instructional Technology and Learning Sciences, Utah State University
  • 211 Toward Understanding Children’s Perspectives on Using 3D Printing Technologies in their Everyday Lives
    • Brenna McNally, Human-Computer Interaction Lab, University of Maryland, College Park, Maryland, United States
    • Leyla Norooz, College of Information Studies, University of Maryland, College Park, Maryland, United States
    • Alazandra Shorter, Human-Computer Interaction Lab, University of Maryland, College Park, Maryland, United States
    • Evan Golub, Human-Computer Interaction Lab, University of Maryland, College Park, Maryland, United States
  • 205 Where are the Glass-Boxes? Examining the Spectrum of Modularity in Physical Computing Hardware Tools
    • Kayla DesPortes, School of Interactive Computing, Georgia Institute of Technology, Atlanta , Georgia, United States
    • Betsy DiSalvo, School of Interactive Computing, Georgia Institute of Technology, Atlanta, Georgia, United States
  • 196 Creating Environmental Awareness with Upcycling Making Activities: A Study of Children in Germany and Palestine
    • Anne Weibert, University of Siegen, Germany
    • Marios Mouratidis, University of Siegen, Germany
    • Renad Muneef Khatib, University of Siegen, Germany
    • Sarah Rueller, University of Siegen, Germany
    • Miriam Friederike Hosak, University of Siegen, Germany
    • Shpresa Potka, University of Siegen, Germany
    • Konstantin Aal, University of Siegen, Germany
    • Volker Wulf, University of Siegen, Germany
  • 149 Designing Together?: Group Dynamics in Participatory Digital Badge Design with Teens
    • Caroline Pitt, University of Washington, Seattle
      Katie Davis University of Washington, Seattle